Translations

— WICHTIG, derzeit wird eine einheitliche "Grund" Übersetzung von dem Fanseiten Projekt:

www.soase.de und www.sinsofasolarempire.de

erstellt.

Da viele Hände schneller sind wie ein Paar, wird die Übersetzung hier vorerst gestoppt.


Folgende Texte sollen mit einer deutschen Übersetzung versehen werden.
Jede Hilfe ist willkommen, Danke.

Dadurch können Mods und andere Dinge später einfacher erstellt werden. Wenn wer was weiß, einfach eintragen. Verbesserungen sind auch immer erwünscht.

[Sprungstelle zur Mitte]
[Sprungstelle zum Ende]

Beispiel:

Value "Texture Quality: Low"
deutsch:"Texturenqualität: Niedrig"

1
Value "Requires *VALUE0* points in *VALUE1* Research"
deutsch: "Benötigt *VALUE0* Punkt(e) in *Value1* Forschung"

Value "Tier %s %s"

Value "Rate with extractor:*SPACING170* *VALUE0* /sec"

Value "Cargo hold contains *VALUE0* *VALUE1*"
deutsch:"Fracht besteht aus *VALUE0* *VALUE1*"
deutsch:"Container enthält *VALUE0* *VALUE1*"

Value "Trade bonus due to distance: *VALUE0*"
deutsch:"Handelsbonus aufgrund der Distanz: *VALUE0*"

Value "*VALUE0* *VALUE1* x*VALUE2* *SPACING175* *VALUE3* *SPACING215* *VALUE4*"

Value "*VALUE0* *VALUE1* *SPACING175* *VALUE2* *SPACING215* *VALUE3*"

Value "*SPACING10* …"

Value "Verbündete"

Value "Feind"

Value "Planeten Strukturen"

Value "Planeten"

Value "Schiffe"

Value "*VALUE0* *VALUE1*"

Value "*VALUE0*:*SPACING170* *VALUE1*"

Value "Recent DPS:*SPACING170* *VALUE0*"

Value "Average *VALUE0* Damage:*SPACING170* *VALUE1*"
deutsch:"durchschnittlich *VALUE0* Schaden:*SPACING170* *VALUE1*"

Value "*SPACING10* *VALUE0*: *SPACING70* *VALUE1*"

Value "self"
deutsch:"selber"
deutsch:"selbst"

Value "*VALUE0*: *SPACING170* *VALUE1*"

Value "*VALUE0*: *SPACING170* *VALUE1* /sec"

Value "*VALUE0*: *SPACING170* *VALUE1*"

Value "*VALUE0*: *SPACING170* *VALUE1*"

Value "*VALUE0*: *SPACING170* *VALUE1* /sec"

Value "*VALUE0* Stealing Income: *SPACING170* *VALUE1*"
deutsch:"*VALUE0* Diebstahleinkommen: *SPACING170* *VALUE1*"

Value "Has Remote Sensor"
deutsch:"Besitzt Fernsensor"

Value "Controlled by *VALUE0*"
deutsch:"Controlliert von *VALUE0*"

Value "Credits earned"
deutsch:"Credits verdient"

Value "In Construktion"
deutsch:"In Konstruktion"
deutsch:"Unter Konstruktion"
deutsch:"in Bau"

Value "Bombing damage done"
deutsch:"Bombardement fertig"
deutsch:"Bombenangriff abgeschlossen"

Value "Damage done"
deutsch:"beschädigt"
deutsch:"Angriff erledigt"

Value "Antimatter from energy damage"
deutsch:"Antimaterie durch Energieschaden

Value "Resources earned"
deutsch:"Resourcen erwirtschaftet"

Value "Retaliation damage"

Value "Antimatter restored"

Value "Shields restored"
deutsch:"Schilde wiederhergestellt"

Value "Hull repaired"
deutsch:"Rumpf repariert"

Value "Damage taken"
deutsch:"Schaden genommen"

Value "Antimatter drained"
deutsch:"Antimaterie verbraucht"

Value "Under construction"
deutsch:"im Bau"

Value "Invulnerable"
deutsch:"unverwundbar"

Value "Fighters build instantly"

Value "Phase Jump detection active"

Value "Abilities disabled"
deutsch:"Fähigkeiten gestört"

Value "Squadron launch disabled"
deutsch:"Geschwader Start gestört"

Value "Construction disabled"
deutsch:"Bau gestört"

Value "Structure work disabled"

Value "Jump interference immune"

Value "Phase Jump disabled"

Value "Sub-light main engines disabled"
deutsch:"Unterlicht Hauptantrieb gestört"

Value "Sub-light maneuvering engines disabled"
deutsch:"Unterlicht Manövriertriebwerke gestört"

Value "Passive regeneration disabled"
deutsch:"Passive Regeneration gesört"

Value "Weapons disabled"
deutsch:"Waffen gestört"

Value "Phase dodge active"

Value "Phased out"

Value "Applies sensor to targets"

Value "Phase Gate end point"

Value "Weapon cooldown"
deutsch:"Waffenkühlung"

Value "Waffen Reichweite"
deutsch:"Waffen Reichweite"

Value "Bombardment cooldown"
deutsch:"Bombardierungskühlung"

Value "Energy Weapon cooldown"
deutsch:"Energie-Waffen Kühlung"

Value "Waffen Reichweite"

Value "Damage output"
deutsch:"Verursachter Schaden"

Value "Physical damage output"
deutsch:"Kinetischer Schaden"

Value "Energy damage output"
deutsch:"Energie Schaden"

Value "Damage reduction"
deutsch:"Schadensreduzierung"

Value "Panzerung"

Value "Change attacker target chance"

Value "Phase Missile efficiency"

Value "Phase Missile block"

Value "Chance to dodge"

Value "Chance to hit"
deutsch:"Trefferchance"

Value "Damage shared"
deutsch:"Verteilter Schaden"

Value "Maximale Geschwindigkeit"

Value "Acceleration"
deutsch:"Beschleunigung"

Value "Turn rate"
deutsch:"Wendigkeit"

Value "Phase Jump speed"

Value "Phase Jump departure range"

Value "Phase Jump cloaking"

Value "Ability cooldown rate"
deutsch:"Fähigkeit Kühlungsrate"

Value "Ability antimatter cost"
deutsch:"Fähigkeit Antimatterie Kosten"

Value "Hull restore rate"
deutsch:"Rumpf Reparatur Rate"

Value "Shield restore rate"
deutsch:"Schild-Laderate"

Value "Ship build time"
deutsch:"Schiffs Bauzeit"

Value "Planet Module build time"
deutsch:"Planeten Modul Bauzeit"

Value "Population growth rate"
deutsch:"Wachstumsrate"

Value "Planet resource output"
deutsch:"Planetarer Finanzmittel Austoß"

Value "Shield mitigation"
deutsch:"Schild Schadensmilderung"

Value "Phase Jump detection"

Value "Bombing absorb chance"
deutsch:"Bomben Abwehr Chance"

Value "Extra Fighters per Squadron"
deutsch:"Extra Maschine pro Geschwader"

Value "Antimatter from Energy Damage"

Value "Vengence Damage from Damage"

Value "Antimatter Restoring"

Value "Hull Repairing"

Value "Duration: *VALUE0*"

Value "Trading *VALUE0* of *VALUE1* possible resources"

Value "Trading *VALUE0* *VALUE1* with *VALUE2*"

Value "*VALUE2* is trading *VALUE0* *VALUE1* with you"

Value "Bounty against *VALUE0*"
deutsch:"Kopfgeld für *VALUE0*"

Value "The total bounty against your empire."
deutsch:"Gesamtes auf dein Imperium ausgestelltes Kopfgeld."

Value "The total bounty against this empire. Collect from this bounty by destroying ships and structures of this empire."
deutsch:"Gesamtes auf dieses Imperium ausgestellte Kopfgeld. Du erhältst einen Teil des Kopfgeld durch die Zerstörung der Schiffe und Bauwerke dieses Imperiums."

Value "Personal Bounty Amount: *VALUE0*"

Value "Hold down Shift when increasing bounty to increase it by larger amounts."
deutsch:"Shift-Taste für höhere Zahlungen"

Value "Important: Credits spent on bounty cannot be refunded."
deutsch:"Wichtig: Zahlungen können nicht zurückerstattet werden"

Value "Next Increment: *VALUE0* *VALUE1*"

Value "Approximate Bounty Values"

Value "*SPACING10* *VALUE0*: *SPACING100* *VALUE1*"

Value "Capital Ship"
deutsch:"Grosskampfschiff"

Value "Frigate"
deutsch:"Fregatte"

Value "Bomber"
deutsch:"Bomber"

Value "Planet Module"
deutsch:"Planetares Modul"

Value "Level *VALUE0*"
deutsch:"Stufe 'VALUE0'"

Value "Range: *VALUE0*"
deutsch:"Reichweite *VALUE0*"

Value "Autocast: *VALUE0*"
deutsch:"Automatische Ausführung: *VALUE0*"

Value "Not Available"
deutsch:"Nicht verfügbar"

Value "Enabled"
deutsch:"Eingeschaltet"

Value "Disabled"
deutsch:"Abgeschaltet"

Value "Available"
deutsch:"verfügbar"

Value "Passive"
deutsch:"passiv"

Value "Invalid Level"
deutsch:"Falsche Stufe"

Value "Disabled"
deutsch:"abgeschaltet"

Value "Not enough antimatter"
deutsch:"Nicht genug Antimatterie"

Value "Construction not finished"
deutsch:"Bau nicht abgeschlossen"

Value "Cooldown not expired"
deutsch:"Abkühlung nicht beendet"

Value "Not researched"
deutsch:"nicht erforscht"

Value "Not sure when auto cast will happen next…"
deutsch:"Unsicher wann Automatische Ausführung ausgeführt wird …"

Value "Will auto cast whenever possible."
deutsch:"Automatische Ausführung wird ausgeführt wenn möglich"

Value "Will auto cast on the local planet whenever possible."
deutsch:"Automatische Ausführung wird durchgeführt sobald möglich"

Value "Will auto cast on nearby target whenever possible."
deutsch:"Automatische Ausführung auf nahe Ziele wird durchgeführt sobald möglich"

Value "Will auto cast on most recent unexplored planet whenever possible."

Value "Will auto cast on nearby targets whenever possible."

Value "Will not auto cast as there are no unexplored planets available."

Value "Will not auto cast as there is no target within range."

Value "Will not auto cast as the local planet is not a valid target."

Value "Will not auto cast as no targets within range found."

Value "Will not auto cast due to insufficient hull damage taken."

Value "Will not auto cast as buff already exists on target."

Value "Will not auto cast as it would conflict with the current order."

Value "Will not auto cast until out of combat."

Value "Will not auto cast until in combat."

Value "Will not auto cast until finished all orders."

Value "Will not auto cast until taking damage."

Value "Will not auto cast until bombing."

Value "Will not auto cast until attack target is in firing solution."

Value "Target out of range"

Value "*VALUE0*"

Value "Flagship *VALUE0*"
deutsch:"Flagschiff *VALU0*"

Value "Experience Points:*SPACING100* *VALUE0* / *VALUE1*"
deutsch:"Erfahrungspunkte:*SPACING100* *VALUE0* / *VALUE1*"

Value "Maximum experience level reached."
deutsch:"Maximale Erfahrungsstufe erreicht."

Value "Hostile culture spread reduction:*SPACING100* *VALUE0*/sec"

Value "Current level: *VALUE0*"
deutsch:"Derzeitige Stufe: *VALUE0*"

Value " Maximum development level reached."

Value "Current development level: *VALUE0*"

Value "Abilities: *VALUE0*"

Value "Abilities:"
deutsch:"Fähigkeiten:"

Value "*SPACING10* *VALUE0*"

Value "%d unspent ability point"
deutsch:"%d verfügbarer Fähigkeiten Punkt"

Value "%d unspent ability points"
deutsch:""%d verügbare Fähigkeiten Punkte"

Value "*SPACING20* *VALUE0*: *SPACING170* *VALUE1*"

Value "*VALUE0* Clearing orbit for Phase Jump to *VALUE1*"

Value "*VALUE0* Waiting for formation"

Value "*VALUE0* Phase Jumping to *VALUE1*"

Value "*VALUE0* Charging for Phase Jump to *VALUE1*"

Value "*VALUE0* Moving to *VALUE1*"

Value "*VALUE0* Moving to position"

Value "*VALUE0* Auto Returning to position"

Value "*VALUE0* Attacking *VALUE1*"

Value "*VALUE0* Auto Attacking *VALUE1*"

Value "*VALUE0* Bombing *VALUE1*"

Value "*VALUE0* Auto Bombing *VALUE1*"

Value "*VALUE0* Using *VALUE1* on *VALUE2*"

Value "*VALUE0* Auto Using *VALUE1* on *VALUE2*"

Value "*VALUE0* Docking"

Value "*VALUE0* Launching"

Value "*VALUE0* Exploring"

Value "*VALUE0* Forced Hyperspacing"

Value "*SPACING10* Move to *VALUE0*"

Value "*SPACING10* Move to position"

Value "*SPACING10* Auto Return to position"

Value "*SPACING10* Attack *VALUE0*"

Value "*SPACING10* Auto Attack *VALUE0*"

Value "*SPACING10* Bomb *VALUE0*"

Value "*SPACING10* Auto Bomb *VALUE0*"

Value "*SPACING10* Use *VALUE0* on *VALUE1*"

Value "*SPACING10* Auto Use *VALUE0* on *VALUE1*"

Value "*SPACING10* Dock"

Value "*SPACING10* Launch"

Value "Planet Bombing Damage: *SPACING170* *VALUE0*"

Value "Cost: *VALUE0*"

Value "Population employed: *SPACING170* *VALUE0*"

Value "Population available: *SPACING170* *VALUE0*"

Value "Capacity required: *SPACING170* *VALUE0*"

Value "Capacity available: *SPACING170* *VALUE0*"

Value "Tax Income: *SPACING170* *VALUE0*/sec"

Value "Culture:*SPACING170* *VALUE0*/sec"

Value "Resource Extracted:*SPACING170* *VALUE0*/sec"

Value "Population protected:*SPACING170* *VALUE0*"

Value "Goods Manufactured:*SPACING170* *VALUE0*/sec"

Value "Cost Modification:*SPACING170* *VALUE0*"

Value "*VALUE0*"

Value "*VALUE0*"

Value "*VALUE0*"

Value "Hull:*SPACING100* *VALUE0* / *VALUE1*"

Value "Schilde:*SPACING100* *VALUE0* / *VALUE1*"

Value "Antimatter:*SPACING100* *VALUE0* / *VALUE1*"

Value "Panzerung:*SPACING100* *VALUE0*"

Value "Panzerung:*SPACING170* *VALUE0*"

Value "Shield Mitigation:*SPACING100* *VALUE0*"

Value "Hull:*SPACING170* *VALUE0*"

Value "Schilde:*SPACING170* *VALUE0*"

Value "Antimatter:*SPACING170* *VALUE0*"

Value "Experience value:*SPACING100* *VALUE0*"

Value "Bounty reward:*SPACING100* *VALUE0*"

Value "Artifact: *VALUE0*"

Value "Planet Tax Income:"
deutsch:"Planetare Steuereinnahmen:"

Value "All Planets"
deutsch:"Alle Planeten"

Value "*VALUE0* *VALUE1* *SPACING130* *VALUE2* *SPACING165*/sec"

Value "*VALUE0* *VALUE1* *SPACING130* *VALUE2* *SPACING165*/sec"

Value "*VALUE0* *SPACING130* *VALUE1*"

Value "Income lost to upkeep:*SPACING130* *VALUE0*"

Value "*VALUE0*:*SPACING95* *VALUE1* *SPACING160* *VALUE2*"

Value "Reserves"
deutsch:"Reserven"

Value "Extracted"
deutsch:"Abgebaut"

Value "Raw Resources"

Value "Raw Metal"
deutsch:"Rohmetall"

Value "Raw Crystal"
deutsch:"Rohkristall"

Value "*SPACING10* *VALUE0* *SPACING100* *VALUE1* /sec *SPACING180* *VALUE2*"

Value "*VALUE0*:*SPACING95* *VALUE1* *SPACING160* *VALUE2*"

Value "Refineries"
deutsch:"Rafinerie"

Value "Metal Refineries"
deutsch:"Metall Rafinerie"

Value "Crystal Refineries"
deutsch:"Kristall Rafinerie"

Value "Rate"

Value "Efficiency"
deutsch:"Effizienz"

Value "Capacity"
deutsch:"Kapazität"

Value "Population"
deutsch:"Bevölkerung"

Value "Employment"
deutsch:"Beschäftigung"

Value "*VALUE0* Slots:*SPACING130* *VALUE1* / *VALUE2*"

Value "Ship Slots:*SPACING130* *VALUE0*"

Value "Tax Income Rate:*SPACING130* *VALUE0* /sec"

Value "*SPACING20* *VALUE0*:*SPACING130* *VALUE1*"

Value "Research Modifier"
deutsch:"Forschungs Modifikator"

Value "Allegiance Modifier"
deutsch:"Loyalitäts Modifikator"

Value "Culture Rate:*SPACING130* *VALUE0* /sec"

Value "Culture Tax Scalar:*SPACING130* x *VALUE0*"

Value "*VALUE0*:*SPACING130* *VALUE1*/*VALUE2*"

Value "*VALUE0* Reserves:*SPACING130* *VALUE1*"

Value "*VALUE0* Extracted:*SPACING130* *VALUE1*"

Value "*VALUE0* Extraction Rate:*SPACING130* *VALUE1* /sec"

Value "*VALUE0* Produced:*SPACING130* *VALUE1*"

Value "*VALUE0* Production Rate:*SPACING 130* *VALUE1* /sec"

Value "Development Level:*SPACING130* *VALUE0* / *VALUE1*"

Value "Development Level:*SPACING130* *VALUE0* / *VALUE1* (*VALUE2*)"

Value "Planet Health:*SPACING130* *VALUE0* / *VALUE1*"

Value "*VALUE0* *VALUE1* *SPACING130* *VALUE2* /sec"

Value "Rate:*SPACING100* *VALUE0* /sec"

Value "*VALUE0* allegiance as Home Planet."

Value "*VALUE0* allegiance due to no Home Planet."

Value "*VALUE0* allegiance due to *VALUE1* jumps from *VALUE2*"

Value "*SPACING20* *VALUE0* /sec from culture"

Value "*SPACING20* *VALUE0* allegiance due to *VALUE1* culture"

Value "Asteroiden"

Value "*VALUE0* jumps from your home planet."

Value "*VALUE0* jump from your home planet."

Value "Hostile culture will soon overthrow this planet"

Value "Friendly culture will soon overthrow this planet"

Value "Travel to this empire's other planets is blocked"

Value "*VALUE0* *VALUE1*"

Value "No research bonuses unlocked"

Value "Do some research!"

Value "*VALUE0*: *SPACING190* *VALUE1*"

Value "Capital Ship Angular Thrust"

Value "Maximum Antimatter"

Value "Antimatter Regeneration Rate"

Value "Panzerung"

Value "Bombing Damage Done"

Value "Bombing Damage Taken"

Value "Bombing Range"

Value "Maximum Hull Points"

Value "Hull Regeneration Rate"

Value "Maximum Shield Points"

Value "Schild Aufladungs Rate"

Value "Phase Jump Antimatter Cost"

Value "Phase Jump Charge Up Time"

Value "Phase Jump Drop Out Distance"

Value "Phase Jump Speed"

Value "Phase Jump Sensor Range"

Value "Tax Income Rate"

Value "Planet Module Build Time"

Value "Research Rate"

Value "Research Cost"

Value "Ship Build Time"

Value "Credits Salvaged"

Value "Credits from Wreckage"

Value "Scuttle Time"

Value "Schiff Masse"

Value "%s Ignore Shields Chance"

Value "%s Cooldown"

Value "Weapon Damage vs %s"

Value "%s Damage"

Value "%s Damage vs %s"

Value "%s Range"

Value "%s Output"

Value "*VALUE0* Available"

Value "*SPACING10* *VALUE0*: *SPACING150* *VALUE1*"

Value "*SPACING10* No planets with available resources."

Value "*VALUE0* *VALUE1* x*VALUE2* *SPACING130* *VALUE3*"

Value "Support Capacity In Use: *SPACING175* *VALUE0*"

Value "Queued Capital Ships"

Value "Queued Frigates"

Value "Capital Ship Crews Deployed: *SPACING175* *VALUE0*"

Value "*VALUE0*"

Value "*VALUE0**"

Value "*VALUE0*"

Value "*VALUE0*"

Value "*VALUE0*"

Value "*VALUE0*"

Value "*VALUE0*"

Value "*VALUE0*"

Value "*VALUE0*"

Value "Rally Point set to *VALUE0*."

Value "No Rally Point currently set."

Value "Research tier: *VALUE0*"

Value "Show details by holding *VALUE0*."

Value "Has been alive for *VALUE0* seconds."

Value "Has an income rate of *VALUE0* per second."

Value "Last observed *VALUE0* seconds ago."

Value "Trade Port Value: *SPACING140* *VALUE0* /sec"

Value "Current Trade Ports: *SPACING170* *VALUE0*"

Value "Desired Trade Ports: *SPACING170* *VALUE0*"

Value "*VALUE0*"

Value "*VALUE0* - *VALUE1*"

Value "Home"

Value "Planet has not been explored."

Value "Star has not been explored."

Value "*VALUE0* *SPACING80* *VALUE1*"

Value "*SPACING80* *VALUE0* *SPACING130* *VALUE1* / *VALUE2*"

Value "Upgrade cost: *SPACING80* *VALUE0*"

Value "Upgrade status: *SPACING80* *VALUE0*"

Value "*SPACING39*Base: *SPACING130* *VALUE0*"

Value "*SPACING39*Structures: *SPACING130* *VALUE0* *VALUE1*"

Value "*SPACING39*Maintenance: *SPACING130* *VALUE0*"

Value "*SPACING39*Total: *SPACING130* *VALUE0*"

Value "Output: *VALUE0*"

Value "ein"

Value "aus"

Value "Status: *VALUE0*"

Value "Resources: *VALUE0*"

Value "Requires *VALUE0* point in *VALUE1*"

Value "Requires *VALUE0* points in *VALUE1*"

Value "Build time: *VALUE0* seconds"

Value "Rebuilding trade ship."

Value "No Trade Partners available."

Value "Trading with *VALUE0*"

Value "*SPACING10*Route lifetime: *SPACING140* *VALUE0*"

Value "*SPACING10*Route income: *SPACING140* *VALUE0* /sec"

Value "*SPACING10*Route distance value: *SPACING140* *VALUE0*"

Value "*SPACING10*Route income potential: *SPACING140* *VALUE0* /sec"

Value "Raw Metal: *SPACING140* *VALUE0*"

Value "Raw Crystal: *SPACING140* *VALUE0*"

Value "Goods: *SPACING140* *VALUE0*"

Value "Searching for orbital refinery."

Value "Searching for orbital goods market."

Value "Searching for Trade Port"

Value "*VALUE0* constructed"

Value "Uses *VALUE0* *VALUE1* slot(s)"

Value "Uses *VALUE0* supply."

Value "*VALUE0* deconstructed."

Value "Salvage: *VALUE0*"

Value "*SPACING39*Base: *SPACING130* *VALUE0*"

Value "*SPACING39*From research: *SPACING130* *VALUE0*"

Value "*SPACING39*Total: *SPACING130* *VALUE0*"

Value "Life support output: *VALUE0*"

Value "Industry output: *VALUE0*"

Value "*VALUE0* chance to absorb all planet bombing damage."

Value "*VALUE0* hull points restored over *VALUE1* seconds."

Value "*VALUE0*x *VALUE1*"

Value "*VALUE0* *VALUE1* owned."

Value "Your population is *VALUE0*"

Value "Your maximum population capacity *VALUE0*"

Value "Your population growth is *VALUE0*"

Value "Your *VALUE0* extraction rate is *VALUE1*"

Value "You have *VALUE1* *VALUE0* on your planets."

Value "Your credit production is *VALUE0* per second."

Value "Mapped to *VALUE0*"

Value "Left click to *VALUE0* (*VALUE1*)"

Value "Right click to *VALUE0* (*VALUE1*)"

Value "Left click to *VALUE0*"

Value "Right click to *VALUE0*"

Value "*VALUE1* *VALUE0*"

Value "*VALUE1* *VALUE0*"

Value "*VALUE0* *VALUE1*"

Value "*VALUE0* at *VALUE1*"

Value "*VALUE0*:*SPACING100* *VALUE1*"

Value "Input Device: *VALUE0*"

Value "*VALUE0* *SPACING60* *VALUE1*"

Value "Status: *VALUE0* *VALUE1*"

Value "Mutual Agreement"

Value "Requested by you"

Value "Requested by"

Value "No Requests"

Value "#NAME?"

Value "#NAME?"

Value "No Capital Ship Factory on this planet."

Value "No Light Factory on this planet."

Value "Niemand"

Value "Focus Camera"

Value "Centers the mainview camera on the selected object."

Value "Toggle Free Look"

Value "Switches between free look and locked mode."

Value "Zoom To Cursor"

Value "Enables or disables zooming the camera to the cursor rather than its focused object."

Value "Zoom In"

Value "Moves the camera closer to its target."

Value "Zoom Out"

Value "Moves the camera farther from its target."

Value "- *VALUE0*: Instantly Zoom Closest"

Value "- *VALUE0*: Instantly Zoom Medium"

Value "- *VALUE0*: Instantly Zoom Far"

Value "Bau Schiffe"

Value "This allows you to select a Capital Ship to build."

Value "Abandon Planet"

Value "Starts deconstruction of all modules at this planet."

Value "Capital Ships"

Value "Construct capital ships at this planet."

Value "Frigates"

Value "Construct frigates at this planet."

Value "zurück zum Menü"

Value "Return to the main planet window"

Value "Cruisers"

Value "Construct cruisers at this planet."

Value "zurück zum Menü"

Value "Return to the main planet window"

Value "zurück zum Menü"

Value "Return to the main planet window"

Value "Develop Infrastructure"

Value "Manage production of resources at this planet."

Value "zurück zum Menü"

Value "Return to the main planet window"

Value "Logistics Structures"

Value "Construct factories, labs, etc. around this planet."

Value "zurück zum Menü"

Value "Return to the main planet window"

Value "Taktische Strukturen"

Value "Construct weapon platforms, repair bays, etc. around this planet."

Value "zurück zum Menü"

Value "Return to the main planet window"

Value "Launch"

Value "Launch"

Value "Dock"

Value "Dock"

Value "Launch All"

Value ""

Value "Dock All"

Value ""

Value "Squadrons: *VALUE0*"

Value "%d unspent command point"

Value "%d unspent command points"

Value "*SPACING20* *VALUE0* *SPACING170* *VALUE1*"

Value "Docked"

Value "Launched"

Value "*VALUE0*'s squadron: *SPACING150* *VALUE1*"

Value "*VALUE0*'s squadron: *SPACING150* *VALUE1*"

Value "Owned by *VALUE0*"

Value "Have no squadron host!"

Value "*VALUE0* Construction: *SPACING120* *VALUE1*"

Value "Host is under attack!"

Value "Reduced construction times: *VALUE0*"

Value "*VALUE0* *VALUE1*"

Value "AutoAttack Range: *VALUE0*"

Value "Show Details"

Value "Shows detailed information on the selected entity. Currently disabled for open beta."

Value "Health"

Value "The health of your planet's emergency infrastructure."

Value "Kultur"

Value "The rate at which your planet produces cultural material. The more phase lanes a planet has the lower the rate. The more culture centers you have the higher the rate."

ungefähre Mitte der zu übersetzenden Texte

Value "Tax"

Value "The tax income your planet produces."

Value "Health"

Value "The health of your ship's hull"

Value "Schilde"

Value "The health of your ships's shields"

Value "Antimatter"

Value "The size of your ship's antimatter reserves."

Value "Planeten"

Value "There is 1 planet in your empire."

Value "There are %d planets in your empire."

Value "Capital ships"

Value "You control 1 capital ship."

Value "You control %d capital ships."

Value "Support ships"

Value "You control 1 support ship. Things are not looking good."

Value "You control %d support ships."

Value "Ping"

Value "Notify your allies of a point of interest."

Value "Change AutoAttack Range"

Value "Changes the AutoAttack Range of your selected ship"

Value "Set Rally Point"

Value "Set the Rally Point of this Planet"

Value "Show Your Planets"

Value ""

Value "Show Allied Planets"

Value ""

Value "Show Enemy Planets"

Value ""

Value "Show Unowned Planets"

Value ""

Value "Show Orbited Planets"

Value ""

Value "Show Hot Key Groups"

Value ""

Value "Toggle Scuttle"

Value "Toggles the scuttling of this object, which destroys it but refunds part of its build cost."

Value "Ability Management"

Value "Select capital abilities on this capital ship to upgrade."

Value "zurück zum Menü"

Value "zurück zu dem Menü."

Value "angriff"

Value "Target an enemy object to attack."

Value "Auto-attack range: *VALUE0*"

Value "Purchase Next Level"

Value "Spend credits to train the crew of this capital ship to the next experience level."

Value "Cost: *VALUE0*"

Value "Time: *VALUE0*"

Value "Upgrade Percentage: *VALUE0*"

Value "Cost: *VALUE0*"

Value "Zoom to Cursor: *VALUE0*"

Value "Enabled"

Value "Disabled"

Value "Move"

Value "Move to target or position."

Value "Group phase jump status: *VALUE0*"

Value "Stop"

Value "Stops any orders in progress."

Value "Use Ability"

Value "Use one of this capital ship's special abilities."

Value "Upgrade Ability"

Value "Upgrade this capital ship's special abilities."

Value "Squadron Management"

Value "Build, Scuttle, Launch and Dock your squadrons."

Value "zurück zum Menü"

Value "zurück zu dem Menü."

Value "Develop Planet"

Value "Upgrade aspects of this planet."

Value "Return to Main"

Value "Return to the main menu."

Value "Population Infrastructure"

Value "Terraforms the planet and builds cities to increase the maximum population. Planets will incur operating costs until they are more fully developed."

Value "Emergency Infrastructure"

Value "Constructs emergency facilities and bomb shelters, increasing the planet's defense against orbital bombardment."

Value "Logistics Capacity"

Value "Allows you to build more Logistics Structures around this planet."

Value "Tactical Capacity"

Value "Allows you to build more Tactical structures around this planet."

Value "Designate Capital Planet"

Value "Makes this planet your empire's Capital Planet, affecting the degree of allegiance of other planets belonging to your empire. Capital planets also receive a bonus to tax income."

Value "Fleet Capacity"

Value "Increases your maximum fleet supply, allowing you to build more ships."

Value "Explore Planet"

Value "Sends explorers out to map the surface of the planet and identify any useful natural resources or features"

Value "Build Extractor"

Value "Builds an extractor on this resource asteroid."

Value "Toggle Expansion"

Value "Expands this node so all children icons are visible."

Value "Expanded: *VALUE0*"

Value "Ja"

Value "Nein"

Value "Game Menu"

Value ""

Value "Diplomatie"

Value ""

Value "Research"

Value ""

Value "Statistics"

Value ""

Value "verbesser Planeten Modul"

Value "verbesser Planeten Modul"

Value "Remove Planet Module"

Value "Remove Planet Module"

Value "Build Planet Module"

Value "Build Planet Module"

Value "Build Planet Module"

Value "Build Planet Module"

Value "Show Main View Icons"

Value "All objects smaller than a planet will no longer turn into icons."

Value "Icon Stacking"

Value "Duplicate icons will attempt to stack on one another."

Value "Auto-Place Structures"

Value "No longer have to position where a new structure will be built."

Value "Show InfoCards"

Value "InfoCards will be displayed when hovering over objects in the Main View."

Value "Show Planet Names"

Value ""

Value "Show Connectivity"

Value "Phase Jump and Culture Connectivity will be displayed."

Value "Team Colors"

Value "Player colors will be based on alliance status to you instead of the Player's base color."

Value "Toggle Zoom"

Value "Changes zoom level from far to close or vice versa based on current zoom label."

Value "Total *VALUE0* Slots: *SPACING200* *VALUE1*"

Value "*VALUE0* *SPACING150* *VALUE1* *VALUE2* *SPACING185*/ *VALUE3*"

Value ""

Value "focus"

Value "toggle free look"

Value "toggle zoom to cursor"

Value "zoom in"

Value "zoom out"

Value "lock focus"

Value "attack"

Value "change auto attack range"

Value "toggle group phase jumps"

Value "use ability"

Value ";toggle auto use ability"

Value "add squadron"

Value "remove squadron"

Value "launch all squadrons"

Value "dock all squadrons"

Value "dock"

Value "launch"

Value "toggle scuttle"

Value "open squadron management"

Value "open ability management"

Value "toggle auto ability upgrades"

Value "build capital ship"

Value "cancel build capital ship"

Value "build frigate"

Value "cancel build frigate"

Value "purchase level"

Value "cancel purchase level"

Value "place module"

Value "auto place module"

Value "cancel construction"

Value "start upgrade"

Value "cancel upgrade"

Value "build extractor"

Value "cancel build extractor"

Value "open upgrade"

Value "close upgrade"

Value "set rally point"

Value "clear rally point"

Value "%s has pinged %s"

Value "%s has pinged an unexplored area"

Value "%s has pinged an object near %s"

Value "%s has pinged an unknown location"

Value "Invalid target"

Value "%s is already at maximum level"

Value "%s must reach experience level %d to unlock the next level of %s"

Value "This ship has no unspent ability points"

Value "%s has revoked your %s"

Value "%s has accepted your %s"

Value "%s offers you a new %s"

Value "Allied reinforcements have joined the battle at %s"

Value "Allied reinforcements are inbound to %s"

Value "The allied vessel %s ( Level %d ) has been destroyed!"

Value "Allied forces have arrived at %s"

Value "Our ally's outpost on %s has fallen to the enemy"

Value "The allied planet %s is under attack!"

Value "Allied forces near %s are under attack!"

Value "%s is not colonizable"

Value "An empire already owns %s"

Value "%s is already being colonized by an empire"

Value "%s must be researched before this planet can be colonized"

Value "Enemy culture is too high for colonization of %s."

Value "All bounty on %s has been awarded"

Value "Bounty on %s has changed by %d to a total of %d"

Value "The bounty against you has changed by %d to a total of %d"

Value "Marauding pirates have arrived at %s"

Value "Rebel forces are causing trouble near %s"

Value "Pirate raid imminent!"

Value "Intelligence suspects that pirates are massing for a raid into %s's territory"

Value "Pirate leaders have threatened to raid our territory unless they have incentive to go elsewhere"

Value "Pirate raiders launched!"

Value "Intelligence reports they are heading for %s territory"

Value "New intelligence reports they are heading for %s's territory"

Value "Intelligence reports that pirate raiders have launched a raid against our empire!"

Value "Your empire has a new capital, %s"

Value "The fate of your empire awaits you!"

Value "Your fleet is gathered at your capital, %s, and awaits orders. Choose a flagship to lead it and venture forth!"

Value "Hostile forces have arrived at %s"

Value "Hostile forces are approaching %s"

Value "You have destroyed the enemy colony on %s"

Value "Construction of %s on %s complete"

Value "Research in %s must be completed first."

Value "Units cannot travel between planets or stars."

Value "No valid phase space route to target."

Value "No valid phase space route to target has been discovered."

Value "No valid phase space route between stars. Long range jumps need to be researched."

Value "Phase space travel to this planet is currently disabled."

Value "More command points are required"

Value "Insufficient credits"

Value "Insufficient Metal"

Value "Insufficient Crystal"

Value "Insufficient research"

Value "Capital Ship Factory required"

Value "Light Factory required"

Value "More Supply required. Develop a planet's Fleet Capacity"

Value "Capital Ship limit reached. Conduct additional relevant research."

Value "%s is already fully developed"

Value "Planet development complete: %s"

Value "%s is already queued to be fully developed"

Value "New planet discovered: %s"

Value "Enemy planet discovered: %s"

Value "Intelligence reports the discovery of a new %s in the %s system"

Value ""

Value " group"

Value "The planet %s holds the artifact %s"

Value "We have discovered %s on planet %s"

Value "Explorers on %s failed to find anything"

Value "Launching squadrons is currently prohibited"

Value "Our reinforcements have joined the battle at %s"

Value "Capital Ship complete: %s"

Value "%s has been destroyed!"

Value "Intelligence reports the loss of the level %d %s near %s"

Value "Our forces have arrived at %s"

Value "Ship production at %s complete"

Value "Planet colonized: %s"

Value "Cultural revolutionaries on %s threaten to switch their allegiance to %s!"

Value "We have lost contact with our colony on %s"

Value "%s is now level %d"

Value "%s has taken over our colony on %s with cultural influence."

Value "Our planet %s is under attack!"

Value "%s has given you %s %s."
deutsch: "%s gab dir %s %s."

Value "%s near %s under attack!"

Value "%s's shields are down!"

Value "%s's hull is severly damaged!"

Value "Scout"
deutsch:Kuntschafter

Value "Ship"
deutsch:Schiff

Value "Scouting party"

Value "Capital ship"

Value "Defenders"
deutsch: verteidiger

Value "Task force"
deutsch: Spezialeinheit

Value "Fleet"
deutsch: Flotte

Value "Armada"

Value "Fleet"

Value "%s research complete"

Value "%s research is already at maximum level"

Value "Scheduled research in %s will already reach maximum level"

Value "%d additional %s structure must be built in order to conduct this research"

Value "%d additional %s structures must be built in order to conduct this research"

Value "%d more Tier %d %s research subjects must be researched first"

Value "%d point of %s prerequisite research must be conducted first"

Value "%d points of %s prerequisite research must be conducted first"

Value "%s has reached maximum capacity for development"

Value "%s has no remaining %s capacity"

Value "Metal ore on %s is becoming scarce."

Value "Metal ore reserves on %s have been exhausted."

Value "Crystal on %s is becoming scarce."

Value "Crystal on %s has been depleted."

Value "%s is already at or above the maximum trainable level"

Value "The scheduled training will already cause %s to reach max level"

Value "%s has no developed %s structures."

Value "Upgrade this planet to increase %s slot capacity"

Value "Another module already occupies this space"

Value "%s is already at maximum level"

Value "Ability cooldown not expired"

Value "That ability has been disabled by the enemy"

Value "Need more antimatter"

Value "Cannot move into range"

Value "Ability cannot target this type of object"

Value "Objects in Phase space cannot be targetted"

Value "Target must be able to host fighter squadrons"

Value "Target must have shields"

Value "Target must be able to Phase Dodge"

Value "Target must have antimatter"

Value "Target must have Phase missiles"

Value "Target must be a merchant ship"

Value "Target structure must belong to this planet"

Value "Target must be a squadron from this ship"

Value "Cannot target self"

Value "Target must have Energy weapons"

Value "Target's hull is undamaged."

Value "Target's shields are already at full strength."

Value "Target's antimatter is already full."

Value "Target must be within the same star system"

Value "Target must be an unfinished module"

Value "Target must not already be under construction"

Value "Target must be linked to this object"

Value "Target must belong to your empire"

Value "Can only be used on friendly targets"

Value "Can only be used on hostile targets"

Value "Can only be used on neutral targets"

Value "Target is not attackable"

Value "Target is currently invulnerable"

Value "Target is not your enemy"

Value "Unable to attack strike craft"

Value "Target is not in range of weapons"

Value "Target cannot be reached by movement"

Value "Target must be in the same orbit well"

Value "No weapons available to bomb planet"

Value "Planet is not valid for bombing"

Value "Left Mouse Button"

Value "Right Mouse Button"

Value "Middle Mouse Button"

Value "Confirm Save"

Value "Add Character"

Value "Remove Character"

Value "Change Chat Channel"

Value "Play Game"

Value "Create Game"

Value "Manage Friends"

Value "Play Game Progress"

Value "Create Account"

Value "Enter Password"

Value "Options"

Value "Pick Theme"

Value "Combat"

Value "Empire"

Value "Artifact"

Value "combat"

Value "empire"

Value "artifact"

Value "Screenshot saved: %s"

Value "Recorded Game Finished."

Value "Recorded Game Started. (Length = %.2f Seconds)"

Value "Saved - %s"

Value "Autosaving without statistics…"

Value "Failed to Save Game due to File Error.\n\n%s"

Value "Failed to Erase Game due to File Error.\n\n%s"

Value "Planet %s has been acquired."

Value "Abandonment of %s stopped."

Value "Abandonment of %s started."

Value "Scuttling of %s stopped."

Value "%s will be scuttled in %.0f seconds."

Value "File Error"

Value "Network Error"

Value "Login Failed"

Value "Add Account Failed"

Value "Add Account Response"

Value "Add Account Succeeded"

Value "Matched Game Cancelled"

Value "Create Game Failed"

Value "Join Game Failed"

Value "Connect Failed: Player Not Reachable."

Value "Connect Failed: Rejected By Host."

Value "Connect Failed: Invalid Password"

Value "Connect Failed: Game Full."

Value "Connect Failed: Port conflict with another running application."

Value "Connect Failed."

Value "Save"

Value "Cancel"

Value "File already exists. Would you like to overwrite it?"

Value "[%s]: %s"

Value "[%s]: %s"

Value "[Whisper Sent]: %s"

Value "[Whisper from %s]: %s"

Value "[%s]: %s"

Value "%s"

Value "All: "

Value "Allies: "

Value "%s: "

Value "Back"

Value "Accept"

Value "%d"

Value "%d:%d"

Value "%d/%d"

Value "%s (Left Click or Left Drag to add)"

Value "%s (Right Click to remove or Left Drag to move)"

Ende der zu übersetzenden Texte


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